Ian Bogost's 11 books include Persuasive Games: The Expressive Power of Videogames, Racing the Beam: The Atari Video Computer System (with Nick Montfort), Alien Phenomenology, or What it’s Like to Be a Thing, and Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games.
Bogost is also a contributing editor at The Atlantic, where he writes and edits on science, technology, design and culture. He is also co-editor of the Platform Studies book series, about how the technical design of computing systems influences creativity, and the Object Lessons book and essay series, about the secret lives of ordinary things.
Bogost joins McKelvey School of Engineering from Georgia Institute of Technology, where he was the Ivan Allen College Distinguished Chair in Media Studies, professor of interactive computing, of architecture, and in the Scheller College of Business. In addition, he was affiliated faculty with the Graphics Visualization and Usability Center; the Center for 21st Century Universities; and for the Center for the Development and Application of Internet of Things Technologies. He also has an adjunct professorship at Brock University in St. Catherine’s, Ontario, Canada, in the Centre for Digital Humanities. He is a founding partner of and chief designer at Persuasive Games LLC, an independent video game developer, and a contributing editor for The Atlantic. He joined the faculty July 1, 2021.