Global Game Industries

FILM AND MEDIA STUDIES 338

This course examines the history and practices of the video game industry from a global perspective. We will begin by charting the history of video games through corporate case studies that reflect industrial turning points. Next, we will review frameworks by which to understand the industry both historically and contemporarily. The final part of the course will be spent breaking down processes involved in the creation, distribution, and consumption of video games. Our analysis of the global video game industry will be based on game studies scholarship, trade press reports, and historical material. Lab meetings will provide the opportunity for engagement with documentaries, gameplay demonstrations, and guest speakers. By the end of the course, you will have gained a better sense of how to both study and participate in the increasingly global video game industry. Weekly requred screening/lab: Mondays @ 4pm. This course is appropriate for first-year students.
Course Attributes: EN H; AS HUM; AS LCD; FA VC

Section A

Global Game Industries
INSTRUCTOR: Fleury
View Course Listing - SP2024
View Course Listing - SP2025

Section 01

Global Game Industries
INSTRUCTOR: Fleury
View Course Listing - SP2024
View Course Listing - SP2025